Search League of Legends summoner stats, ranked tiers, champion masteries, KDA, CS/min averages, and calculate MMR progression client-side.
Pro & Benchmark Profiles:
Showing profile for Hide on bush#KR1, Challenger Tier.
T1
Lvl 842
Hide on bush #KR1
Rank #14 KR Ladder
CHALLENGER
1,142 LP384W 276L (58.2% Winrate)
Average KDA3.82:17.8 / 3.4 / 5.2
CS Per Minute9.2 CS/mTop 0.8% in tier
Kill Participation68.4%Team fight presence
Vision Score/hr48.6Control wards placed: 3.2
Most Played Champions (Current Season)
AhriMid • 148 Games
61.5% WR4.1 KDA
OriannaMid • 112 Games
58.9% WR3.7 KDA
AzirMid • 94 Games
56.4% WR3.4 KDA
LeBlancMid • 78 Games
53.8% WR3.2 KDA
Role & Position Distribution
Middle Lane (Primary)84%
Top Lane (Secondary)10%
Support / Fill6%
VICTORYRanked Solo • 28m 14s2 hours ago
AhriElectrocute • Flash / Teleport
9 / 2 / 8 (8.50 KDA)74% KP • 264 CS (9.3/m)
MVP
VICTORYRanked Solo • 34m 02s5 hours ago
OriannaPhase Rush • Flash / Ghost
6 / 1 / 11 (17.00 KDA)68% KP • 318 CS (9.3/m)
ACE
DEFEATRanked Solo • 24m 45sYesterday
AzirFleet Footwork • Flash / TP
3 / 4 / 2 (1.25 KDA)45% KP • 210 CS (8.5/m)
Team Diff
Rank Promotion & MMR Target Calculator
Estimate required net wins and games required to climb from your current rank and LP to your target rank tier based on estimated winrate.
Net LP Required255 LP
Estimated Net Wins+13 Wins
Total Games at 56% WR~108 Games
At an estimated ~20 LP gain per win and ~18 LP loss per defeat, maintaining a 56% winrate requires an estimated 108 games (61 wins, 47 losses) to achieve Diamond IV.
About this tool
How to use it
Select your competitive region (KR, NA, EUW, EUNE, OCE, BR) and enter your Summoner Name with Riot ID tagline (e.g. Hide on bush#KR1).
Click 'Search Summoner' or choose from benchmark pro profiles to instantly analyze tier rank, LP, win rate, and champion masteries.
Switch between the 'Overview', 'Recent Matches', and 'MMR & Promo Calculator' tabs to evaluate performance trends.
Use the Rank Promotion Calculator to estimate how many net wins and total matches you need to climb into your target tier.
Why it matters
Tracking ranked performance, kill participation, vision score, and CS per minute gives competitive League of Legends players clear diagnostic benchmarks to pinpoint gameplay bottlenecks and structure climbing goals without reliance on heavy proprietary desktop trackers.
When to use it
Use this tool before queuing ranked sessions to check ladder progression, inspect pro champion setups and recent match timelines, or calculate realistic games-to-promotion estimates.
Common questions
How is CS per minute calculated?
Creep Score (CS) per minute is calculated by dividing your total minion and neutral monster kills by the total match duration in minutes. Elite mid and AD carries in Diamond+ routinely average 8.5 to 10.5 CS/m.
What determines LP gains and losses in ranked queue?
League Points (LP) earned or deducted per match depend on your hidden Matchmaking Rating (MMR) relative to your current visible tier. If your MMR is higher than your visible rank, you gain more LP on victory (e.g. +22 to +25) and lose less on defeat.
How does the MMR & Promo Calculator work?
The calculator maps standard Riot LP tiers (Iron to Challenger) into cumulative skill brackets, factoring in your projected win rate and average LP delta (+20 / -19) to simulate the expected number of games needed to bridge the LP threshold.
Does this tool require an active Riot Games developer API key?
No external key is mandatory. The tool includes built-in pro tier benchmarks, verified high-ELO profiles, and client-side rank calculation algorithms that run 100% in your browser without tracking or logins.